OSC in Games?

Had Some Fun This Weekend Had some fun this weekend :D So something I've always wanted to have was a decent way of sequencing stuff in games. What does that mean Gaz? Well most super nice things in games are a sequence of events that creating some sort of nice…

gvim $PATH Malarkey

![](/content/images/2014/Aug/path.jpg) ## What's the problem then? I've had some funny issues with PATH in [gvim][vim] and in turn was giving me a bit of gyp running plugins that called external programs (see the excellent [Syntastic][syntastic], [ghcmod][ghcmod], a slew of other useful things but…

Babun - Making Windows less Windows

Babun is very cool, a very tastefully pre-configured distro of Cygwin along with a useful (though simplistic) package manager called pact. Introduction to the Babun Project from Tom Bujok on Vimeo. Sometimes you have to use Windows, it's just the way it is. I find it a bit painful though…

GLSL validation Script

![](/content/images/2014/Jun/opengl.jpg) I've had to write some GSL recently. Quite enjoyable but the I'd set up a pretty awful development loop. Edit the shader, run the game and then deal with any syntax errors the in game compilation phase come up with. It's a slow way…